I interviewed Daniel Temkin as part of the research for a recent post on Vague Terrain. The full article only includes selections of each interviewee’s response (due to space considerations). The full responses were very thoughtful and interesting, so I will be publishing them here over the next few weeks.
Without further ado, here is the full Daniel Temkin interview.

Me: How do you first develop and explore an idea/concept?
Daniel Temkin: Often, experimentation on the files comes first, and the ideas develop from practice. It’s this hands-on approach to file manipulation that appeals to me about databending. Sector, the series much of my early databent work belongs to, began from looking at different file formats as raw materials with their own qualities, and asking what JPEGs want to look like, vs. say, BMP files. We think of file formats as interchangeable, and under ordinary circumstances, anything particular to the format should be invisible. I used the glitching process as a way to reveal and explore these qualities. For instance, JPEGs are compressed and so repetition is built into its structure. After experimenting with various techniques, I found a bug in several image editing programs that alter the way JPEGs are rendered when the metadata describes a different sized image than what is delivered in the image scan. Using that, I could cause the repetition of the image to be revealed. BMP files, which use index color, have a small color palette at the beginning, which is easy to scramble, or drop junk data into, creating trippy, sherbert-y palettes. Each effect I used in Sector was meant to address a specific file format individually.
Me: What methods, mediums, and tools do you use?
DT: Most of the software I write to glitch images begins with automating manual work I often do to the files, and then expands in complexity as I discover new effects. Some of it builds on bugs I’ve discovered accidentally when using various image editing software. Much of it comes from testing what would happen if I tried to process data of type A through system B and see how it is transformed.
Other glitch artists’ techniques have also been useful as a place to start exploring. Stallio in particular has published a lot of useful info on his blog. His tutorial on the use of sound editing programs on image files was of huge benefit to me.
Me: What are some of your influences? Where do you find inspiration?
DT: My Sector series was heavily inspired by Bauhaus-era work and Pop Art, both of which I see as natural companions for glitch art. Repetition of images is of course common in Warhol’s work, and also occurs often in databent images. Iconic symbols work well with databending, since the images are still highly recognizable when bent. In this project, I used databending partly in response to Warhol’s ideas of automation in art; it’s what happens when the machine breaks.
It struck me that the orthogonal shapes often favored by some artists from the Bauhaus era: Laszlo Moholy-Nagy, Josef Albers, Hannes Meyer, among others, share a visual similarity to 8-bit pixelated images. When I first broke an SNES game and produced a semi-random pixelated pattern, it reminded me of Albers’s glasswork. But databending adds a grittiness to the images, a hint of chaos. It’s that balance of chaos and order in the work that interests me, something I’ve explored in my ROM-based images for Sector.
Me: Do you see flickr as a community, or simply a platform on which to display your work?
Flickr has a wonderful community of glitch artists, who are very approachable. For artists starting out with databending, it is a fantastic resource.
Me: What are the pros and cons of displaying work on flickr?
DT: There’s definitely an “instant gratification” aspect to Flickr. If you simply post an image and send it to a bunch of different groups, you can get positive responses, but not necessarily the thought-provoking or instructive comments that will help you move forward. But Flickr is a great place to first connect with other glitch artists, the people who you can email to discuss databending techniques or concepts.
Me: Besides flickr, where else do you display/exhibit your work?
DT: I’ll have work at The Bent Festival starting this Thursday. It’s a great meeting ground for artists and musicians that span the different styles and media of glitch art and circuit-bent music. This Summer I’ll be an artist-in-residence in Southern Italy, where I’ll be further developing an approach to databending I’ve been experimenting with recently, which provides a more textured, somewhat less digital-looking final image. Updates and upcoming events will be posted on my blog, at danieltemkin.com/Blog .
Me: What display environments and mediums would you like to explore in the future?
DT: Most of the databending software I’ve written has been geared toward producing a final still image or set of images. I’m experimenting with writing software where the program itself is the final piece, rather than a tool to create an effect. It’s a different sort of challenge, but an approach I’m excited to explore.
There are a lot of interesting techniques, but glitch art is still in its early stages. I’m constantly surprised and delighted by the new approaches to databending I see on Flickr.